I could not believe I was working on Star Wars! This was also my first Lead credit where i led a small team of model and texture artists working primarily on environments that were going to get blown up.
Unkar Plutt full Cg replacement head.
This character went through several design changes. I did the final textures, groom and look development.
Unkar Plutt full Cg replacement head.
This character went through several design changes. I did the final textures, groom and look development.
Stardestroyer Hangar. Textures and look development for the setpieces and structures.
Stardestroyer Hangar. Textures and look development for the setpieces and structures.
Stardestroyer Hangar. Textures and look development for the setpieces and structures.
Stardestroyer Hangar. Textures and look development for the setpieces and structures.
Stardestroyer Hangar. Textures and look development for the setpieces and structures.
R2d2 dome additional textures and shotwork.
Sunsucker structure. Textures and look development.
The Oscillator "bolt" interior. Initial visual development and shader work on the environment. Supervised texturing the various panels and structures.
The Oscillator "bolt" interior. Initial visual development and shader work on the environment. Supervised texturing the various panels and structures.
The Oscillator "bolt" interior. Initial visual development and shader work on the environment. Supervised texturing the various panels and structures.