As a Computer Graphics (CG) Supervisor at Industrial Light & Magic, I lead and mentor teams of asset artists to establish the look and surface qualities for CG characters, creatures, and environments for live-action films and animated features. I have over 15 years of experience in the entertainment industry, with extensive skills in texturing, look development, grooming, and environments, using various software tools such as Katana, Houdini, Mari, Photoshop, Maya, Zbrush, Renderman, Substance, Nuke, and more.
I have contributed to the visual effects of several blockbuster films, such as “Star Wars: The Force Awakens”, “Kong: Skull Island”, “Avengers: Infinity War” and “Avengers: Endgame”, and received multiple honors and nominations for my work. I am also passionate about sharing my knowledge and expertise with the next generation of digital artists, having been invited as a guest lecturer at Lasalle College of the Arts and Nanyang Technological University. My passion is to enable the telling of impactful stories by collaborating effectively with directors, producers, supervisors, and artists to deliver the best quality work on time and on budget.
Projects:
Wicked (2024)
Sonic 3 (2024)
Stranger Things Season 5 (2025)
Projects:
Eternals (2021)
Lord of The Rings: Rings of Power Season 1 (2022)
The Mandalorian Season 3 (2023)
Haunted Mansion (2023)
Mission Impossible: Dead Reckoning Part 1 (2023)
Indiana Jones and the Dial of Destiny (2023)
All the Light We Cannot See (2023)
Transformers One (2024)
Road House (2024)
Lord of The Rings: Rings of Power Season 2 (2024)
Projects:
Star Wars: The Force Awakens (2015)
The Great Wall (2016)
Kong Skull Island (2017)
Transformers: The Last Knight (2017)
Mother! (2017)
Monster Hunt 2 (2018)
Aquaman (2018)
Avengers: Infinity War (2018)
Help establish the look and surface qualities for CG characters, props and environments through the use and development of texture maps, UV layouts, Shading, fur/hair grooming and rendering techniques.
Giving suggestions during the production process look to achieve the desired visual style. Collaborates with both modeling and lighting to ensure the proper workflow is being developed to achieve the desired look on all surfaces through to the finished renders.
Fortitude to solve shader and texture pipeline issues efficiently by researching, identifying, and implementing solutions designed to streamline the texture/shader process and enhance productivity.
Mentor other artists and stand in when the Lead and Supervisor is absent. Provide solutions to creative and production problems on a daily basis to achieve the best possible image on time and on budget
Help establish the look and surface qualities for CG characters, props and environments through the use and development of texture maps, UV layouts, Shading, fur/hair grooming and rendering techniques.
Giving suggestions during the production process look to achieve the desired visual style. Collaborates with both modeling and lighting to ensure the proper workflow is being developed to achieve the desired look on all surfaces through to the finished renders.
This role requires a keen eye for creative aesthetics and application. Always searching for ways to achieve the desired visual style with the most economic and streamlined solutions. Strive to support and move the production forward toward its intended visual and creative goals. Responsible for the final look for the surfaces for all elements within the render.
Fortitude to solve shader and texture pipeline issues efficiently by researching, identifying, and implementing solutions designed to streamline the texture/shader process and enhance productivity.